If the game snapped you right back to the last checkpoint a few seconds after coming a cropper, Little Nightmares would be much easier to recommend. An empathetic, protective connection with Little Nightmare’s protagonist is no guarantee, then, which strips the game’s scenes of life-or-death hide and seek - and desperate sprints to evade the clutches of lanky armed assailants - of the tension they should be positively dripping with. Suffice to say that she is no sweet summer child, at times exhibiting qualities more in keeping with the game’s array of grotesque antagonists. Swedish studio Tarsier first revealed Little Nightmares in 2014 as a game called Hunger, and Six is indeed cursed with a raging appetite which sees her take some unexpected character turns. But the more time you spend with Six, guiding her through the clanking and groaning vessel, the more Little Nightmares reveals its shortcomings. A side-on platform-puzzler in the vein of Playdead’s exceptional Limbo and Inside - with a similarly dark palette - the game casts the player as Six, a nine-year-old girl who must navigate her way from the depths of a titanic ship called The Maw to escape onto the ocean waves. Bestowed with a disquieting atmosphere and visual imagination, Little Nightmares makes a terrific first impression.
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